Mechcommander 2 omnitech unlimited credits
![mechcommander 2 omnitech unlimited credits mechcommander 2 omnitech unlimited credits](http://omnitech.hard-light.net/team/starman/pics/destroyer01.jpg)
This really puts me into situations where the type of dropdecks and loadouts I'm making in the Logistics screen are somewhat limited by this decision. To extend a bit off tangent but still related to the previous paragraph, one of the things I was doing in this playthrough was using as many pilots as possible. so it sorta looks random and natural in the Logistics phase as I make mechs but in reality they are pretty min/maxed. That is what sets up a lot of the tactics used in each mission, it's very important and while I might give the impression that I'm sort of winging it and making my drop deck composition off the cuff, remember I am experienced with the game so I do know what I'm doing. That's why I didn't cut those parts out in the beginning of each mission, so that way people can get an idea for the entire drop deck construction process.
![mechcommander 2 omnitech unlimited credits mechcommander 2 omnitech unlimited credits](https://media.moddb.com/cache/images/downloads/1/48/47224/thumb_620x2000/screen0010.jpg)
Like, sometimes every second or so just to dictate perfect flow and issuing correct commands for all my pilots.īesides that, I think the Logistics side of things has a lot to do with tactics and strategy. So right there is something that if I was playing this game serious (and on Elite) I'd be pausing a LOT. Yeah I know about the mic thing, in retrospect I should've been flipping mute button on mic cord, I tried to be quiet about that sort of stuff or minimize it (I dabble in music production as a hobby so I know about small annoying sounds getting in the way of shit) but it didn't occur to me til late in the process.Īs far as tactics, I don't want to repeat myself but I'll briefly restate this cuz I think it's most important thing to note - this playthrough was done without pauses, cuz it'd break the continuity of the video for the viewer.